Procedurally Generated City

Thesis for my bachelor's degree

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Tuesday, October 5, 2010

Initial research

Here are couple of links on some papers that could be useful:
  • Roll your own city (ACM)
  • Procedural modeling of buildings (ACM)
  • Interactive procedural street modeling (ACM)
  • Real-time procedural generation of `pseudo infinite' cities (ACM)
  • Procedural Graphics Model and Behavior Generation
  • Automatic Generation of Residential Areas using Geo-Demographics
  • From Artistry to Automation: A Structured Methodology for Procedural Content Creation
  • Building Chinese Ancient Architectures in Seconds
  • Applied procedural modeling
  • Fully procedural graphics
  • From photographs to procedural facade models
  • Continuous level-of-detail modeling of buildings in 3D city models
  • Instant architecture
  • Interactive design of urban spaces using geometrical and behavioral modeling
  • http://en.wikipedia.org/wiki/Procedural_generation
Posted by Radek Pazdera at 2:35 PM
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About

This project consists of two parts
libcity
A C++ library for procedural generation of cities and large urban environments.
OgreCity
Demo app that presents capabilities of libcity library for procedural generation of cities implemented in Ogre 3D engine.

Both parts were developed as a part of my bachelor's thesis. The thesis itself was successfully defended in 2011 at Faculty of Information Technology, Brno University of Technology.

Radek Pazdera

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