- Roll your own city (ACM)
- Procedural modeling of buildings (ACM)
- Interactive procedural street modeling (ACM)
- Real-time procedural generation of `pseudo infinite' cities (ACM)
- Procedural Graphics Model and Behavior Generation
- Automatic Generation of Residential Areas using Geo-Demographics
- From Artistry to Automation: A Structured Methodology for Procedural Content Creation
- Building Chinese Ancient Architectures in Seconds
- Applied procedural modeling
- Fully procedural graphics
- From photographs to procedural facade models
- Continuous level-of-detail modeling of buildings in 3D city models
- Instant architecture
- Interactive design of urban spaces using geometrical and behavioral modeling
- http://en.wikipedia.org/wiki/Procedural_generation
Tuesday, October 5, 2010
Initial research
Here are couple of links on some papers that could be useful:
Procedurally Generated City
This blog is describes my work on a thesis for my bachelor's degree. I'll post here how my work continues and really anything I find useful and related to the topic.
The goal of my thesis is to explore current research on procedurally created urban environment, choose a suitable algorithm and implement a demo application.
Procedurally Generated City
The goal of my thesis is to explore current research on procedurally created urban environment, choose a suitable algorithm and implement a demo application.
Procedurally Generated City
- Explore current research on procedural generation of cities.
- Choose a suitable way of creating different parts of a city.
- Create a suitable multi-platform demo application using chosen algorithms.
- Create a web presentation of the project and a poster.
- Evaluate reached goals and propose future work and possible enhancements to the project.
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